Meeting with Urban 3D and how it influenced the CGI's

A meeting was scheduled at Urban 3D on the 19/04/16. This meeting proved very beneficial and improved the quality of the CGI's dramatically. I took Garry Harkin, the project manager, through my brochure as it presently stood and he gave me specific feedback on each CGI. Changes were made over the next few weeks based on this feedback. These images demonstrate the changes that were made. 






Feedback 
-The turbines were not detailed enough, add more modelled detaill. This will catch a light and shadow better.
-The turbines looked un-textured, use a more varied set of textures. Make the turbines look more metallic. 








Feedback 
-This was the most problematic CGI in the brochure.
- It was unclear that this was a roof shot, it was confusing. So a new composition needed to be put in place.
-The texture of the solar panels was wrong and not photo-realistic. 
-The roof needed a cap around the edge, the edge of the roof is unrealistically built. Needs to be built out more.
-A custom designed gutter needs put in place to catch the water. 
-The frost texture needs to be placed in each individual panel. 





Feedback 
- Too much dark furniture. The black couch and media unit absorb too much light and a lot of detail in the model is lost.
-The media unit is too large and the white ornaments on the left should not be against a white wall.
-Add a floor lamp to the right side to add some more balance to the image. 
-The room needs a consistent use of colour. Add a colour cushion to the couch. 
-Texture the spot lights. 






Feedback 
- Thicken the boards the and part them slightly.
-Add more colour to the image, it's presently too monotone. 
-The scale of the lamp seems wrong.
-Change the floorboards. They are too thin and small at the moment. A luxurious room would have wide and long boards.
-Check if the hanging lamps are at an equal distance from the bed. 

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